Archive: Runaway Car overview

Archive: Runaway Car

Archive

A 3D driving infinite-run style game.

September 2012
PSP

You're viewing a project from 2012. I was 15 years old at the time. This is archived here for posterity.

Runaway Car PSP was my entry for the 2012 NEO Retro Coding Competition. I don't believe I placed in this competition.

This was my best game at the time. It was an exciting time for me as a developer. As I began figuring out how to handle 3d graphics, the sky felt like the limit. I remember for this game, I had to build a .obj parser because blender would only export .objs with quads instead of tris and the game engine required tris.

Spacial Warefare gameplay

Credits

These people might not care if I give them credit, since this is 10 years ago and we have all progressed significantly in life, but I feel obligated to do so anyways:

  • Music by Scott Pereksta
  • Frankdrey assisted on programming